Kuns hat heute das Update auf v0.3.5 für Assetto Corsa Competizione veröffentlicht, welches einige Bugfixes beinhaltet. Anbei findet ihr das Changelog.

0.3.5
– Fixed setting the wrong Audio driver in some cases
– Removed start sequence for the first player in the server
– Fixed auto pitlimiter spam when gear was not allowed
– Fixed wrong fuel amount during AI pitstops
– Fixed lack of correct driver head motion in Bentley Continental GT3
– Changed local account data handling, improved delays caused by backend updates/restarts
– Using Steam check to prevent unusable online profiles
– Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved
– Fixed missing endurance kit joining a server
– Fixed skidmarks when car is drifting
– Fixed wrong tyre wear influence to rolling resistance
– Reworked timetable logic
– Added combined laptimes to the timetable
– Fixed wrong car update during pitstop after replay
– Fixed wrong car camera target after disconnection or coming back from replay
– Fixed highlights not recording after a session restart
– Fixed cars not removed when Multiplayer server connection is lost
– Fixed possible server issue on linux emulators
– Optimized account data storage/synchronization
– Added Night + Rain preferences in Multiplayer server selection
– Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection
– Added search box to MP server selection
– Increased amount MP servers displayed
– Reduced MP server bandwidth usage
– Removed leaderboard/server list response delay
– Standing widget: visual hint about disconnect state
– Multiplayer chat keeps messages after opening the pause menu
– Improved backend server efficency on session/menu changes
– Fixed missing decals in car selection when skins were selected
– Fixed car body kit shown when an official weekend mode is selected
– Fixed visibility of non-eligible cars in official race weekend modes
– Adjusted Lamborghini Huracán GT3 fuel consumption calculation
– Fixed empty fuel tank in player and opponent cars when qualifying sessions are skipped