In einem ersten Video fährt Charles Leclerc (Alfa Romeo Sauber F1) in Monaco und präsentiert so erste Eindrücke zu F1 2018. Der Codemasters-Titel soll am 24. August für PC, PlayStation und Xbox erscheinen.

F1 2018 umfasst wie gewohnt alle Fahrer sowie Strecken der aktuellen Formel-1-Saison und auch einige historischen Elemente sind zu erwarten.

Charles Leclerc: First of all, I was amazed at how realistic the scenery was. Being born in Monaco, I know the circuit very well. Well done for visualizing the track so nicely in the game. My favorite part is the last sector because there is a great rhythm to the drive there.

Stuart Campbell, the new Art Director on F1 2018 said, One of the biggest visual uplifts for F1 2018 are our revised lighting, sky, clouds and atmospheric systems. These systems work hand-in-hand and affect all aspects of the game rendering, making it more believable than ever before. Our new cloud tech more accurately represents the real world with improved cloud formations and response to light through the various weather scenarios that are a huge part of F1. Even on a clear day, the sky looks interesting with high-level cloud detail and jet trails, while the new atmospherics system gives a true sense of depth in the scene and connects the sky and terrain in a more cohesive manner, making for some stunning vistas.

Lee Mather, Game Director on the F1 Games, said: The inclusion of a player-managed Energy Recovery System (ERS) has been added to vehicle physics for F1 2018 as we always strive to give as an authentic recreation of the sport as possible. Augmenting the powerful internal combustion engine, the player will have multiple deployment modes to choose from. The inclusion of the ERS will not only give the player an even more authentic Formula 1 experience but will serve to create even more varied and exciting races